Like Griftlands, Gordian Quest is a huge step up when it comes to combat. Often, you’re given the choice of denying yourself potential loot in exchange for Fate points, which feels pretty great as it forces you to decide between short term and long term rewards. Failure results in taking damage and a negative outcome, but failure can sometimes be avoiding by utilizing the game’s Fate system.įate points can be earned in various ways and these points can be used to reroll results in the game ranging from failed skill checks to card draws when unlocking nodes on the skill grid. This exhausts the card until the party rests or a consumable potion is used. Succeed and the party member gets a bounty of experience and a positive outcome from the event. Typical roguelite trappings such as events and traps are found all throughout the game and individual party members can often perform a skill check using cards in their decks for additional bonuses towards the roll. It’s my understanding that the developer is looking at ways to allow players to decouple cards from some items, but this isn’t a feature just yet. It’s possible to find pieces of gear you’d like to equip for their stats or bonuses, but don’t necessarily want the attached cards to clutter up your deck. There’s a bit of tension with this particular system since these deckbuilder games often encourage putting together efficient decks which focus on a specific playstyle or theme. This could prove ideal for a character built around exploiting the Magic Missile related passive card that double casts the spell each time it’s played. A wand for your wizard may add a single copy of Magic Missile to your deck, for example. All heroes can be equipped with full sets of gear and each piece adds a card to your deck while it’s equipped. Cards are also tied to pieces of gear, which is where the game’s ARPG DNA shows. ![]() Each hero has three different specializations and cards to go with those specializations, but you can mix and match cards to build whatever sort of deck you like. ![]() The primary method being the purchase of nodes along a Final Fantasy X style grid. That said, there are elements of games ranging from Slay the Spire, to Darkest Dungeon, to Diablo, to Final Fantasy X all present within the game. ![]() At its core, Gordian Quest is a party based RPG with the mechanics of a roguelite deckbuilder serving as its foundation. Gordian Quest draws clear inspiration from a number of different games and genres, but manages to combine them pretty well. Not expecting much, I searched it out on Steam and found what looked to be a surprisingly polished game with great art and more of an RPG approach along the lines of Griftlands, a favorite game in the genre that I’ve written about a couple of times and follow closely. While reading through some discussion on Monster Train, a user mentioned a similar game called Gordian Quest, a game that somehow flew under my radar. I picked it up and played it some, but it didn’t really dig its hooks into me the way I’d hoped it would. Monster Train, another roguelite deckbuilder, recently released on Steam and generated some great buzz, bringing it to my attention.
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