![]() I recommend trying this out, it's completely personal preference if you like it or not. This gets set to -80% by default, probably because of a bug, which I find very distracting. It makes the camera rotate based on the direction of the car's movement. They are really only useful when playing on a gamepad.Įxaggerate yaw is actually an in-game camera setting. Speed sensitivity will change the wheel's sensitivity based on the speed of the car. This includes a Soft Lock, so you won't be able to turn past the maximum rotation angle for the car you are driving. Range set by vehicle tells the game to automatically set the wheel rotation based on the real world car data. Max wheel angle mode set to Automatic tells the game to get the maximum wheel rotation from the device driver. Using the Device Driver gives a better Soft Lock than using the Software option. Rotation limit mode tells the game to use the Device Driver to control the wheel's maximum rotation. In Options > Calibrate Controls > Steering Settings: Setting Most other simulators call this the "Invert Force Feedback" setting. You can find the exact value for your wheel by using the WheelCheck program and running the Min Force test.įorce feedback direction needs to be set to Negative for these wheels. ![]() Minimum steering torque tells the game to amplify the very weak forces to a point where it can actually be felt in the wheel. This setting is saved for each car individually even though it appears to be a global setting. You can use the FFB Meter described below to determine if the force feedback is clipping or not. I start at 90% for most cars, since I usually need to turn this down to avoid clipping, but it is completely dependent on the car by how much. At 4, the wheel loses that grainy feeling entirely.Ĭar specific multiplier controls the overall strength of the wheel on a per-car basis. Setting this too low will make the wheel feel a little "grainy," which doesn't feel great and can be a little distracting. The smaller the value, the more detail you will feel. Smoothing is largely dependent on the track and how you have your wheel mounted. rFactor 2 Settings In Options > Calibrate Controls > Force Feedback Settings: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. As a general rule, I leave these at 100% since there are some games that require them.īOOST should always be turned off. Spring and Damper are not used by rFactor 2. RFactor 2 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel. Jump To: Thrustmaster Settings | rFactor 2 Settings | FFB Meter Thrustmaster Control Panel Settings In this guide, I will show you how to fix this as well as discuss what the few force feedback options do in the game. One issue with rFactor 2 is that it lacks an on-screen FFB meter to see if the forces are clipping or not. That is a remarkable achievement and it speaks to the quality of the simulation that this is possible. There are some small tweaks we can do to make it even better, but you could actually play just fine without touching a single setting. Right out of the box, it works without issue. Amazingly, that is not the case with rFactor 2. Most games require significant adjustments to the force feedback settings to make the games play well. This fact alone taught me to respect wheel lock-up in a way that no other simulator has been able to do. If you flat-spot a tire, you will feel exactly how bad the damage is, to the point of making the car very uncomfortable to drive. You can feel the track surface and grip level of the car in a very natural, realistic way. There is a tremendous amount of detail in the simulation that you can feel through the wheel. I had heard good things about it, but I was still shocked at how good it really was when using the Thrustmaster TX and T300. RFactor 2 has perhaps the best force feedback system in any simulator I have played. Best rFactor 2 Wheel Settings for Thrustmaster TX / T300 Novem| Filed under: Thrustmaster
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |